Blog #5 Kahoot

 


Kahoot

Kahoot is a game-based learning platform found on Wang’s Powerpoint, where anyone can create customized questionnaires catered towards a certain topic in education, for business reasons, or for friends and family. You can create trivia quizzes with any amount of questions for any reason and can be played on any device. You can create your own and have others join individually on their own form of technology or you can choose existing Kahoots from their library. 





The Use

As an educator, this is very easy to use and intrigues students immensely because it can turn a boring review or formative assessment into a timed competition against their classmates. Teachers (or anyone) can create an account and make them for free. You get the option to ask whatever question, can include pictures as the answers or part of the question, you may have true and false questions, and you get to choose what answer options there are. Once you make your Kahoot, you have a certain code that each player must type in to connect to the live game of the Kahoot. Once they do they can create their name and when they guess, each question has an allotted time limit the teachers can choose, and once the time is up or all of the students have guessed, the data of guesses are shown along with the correct answer. At the end of the game, it chooses the top three winners based on the number of questions they got right and how quickly they answered them compared to everyone else.


 


Experience

From my experience, I have interacted with Kahoot as both a student and an educator and in both cases have been very pleased with the quality of this tool. As a student, my Spanish teacher had us play a Kahoot to review vocabulary words or answer comprehension questions from a story we had read. When all of my classmates and I participated in a Kahoot game, all of us would be immediately engaged because of the competitive environment. It also made it feel less intimidating because I made a mistake or chose the wrong answer, I would learn the right answer and move on instead of seeing a big red “X” on a quiz. I have also used this for this class quite recently and enjoyed being able to customize the questions whichever way I want including the questions themselves, the answers, the music, and the time limit.




Connections to Course
This tool would be useful in the 3rd event in the 7 Events of Instruction Framework. Kahoot games would be perfect ways to stimulate recall or prerequisite learning because it engages all students in a competitive manner and is a great platform for any type of questions for any topics you want to review. I have played in Kahoot games as a review and was very helpful in the retainment of knowledge. This tool would also be great in the Teaching category of the TLC framework. Kahoot would be great to use to formatively assess students.

Site used: https://kahoot.com/what-is-kahoot/



Comments

  1. Hi Kylie!

    I think Kahoot is a fun and very engaging program for teachers to use with their students. I have noticed that students have benefited from using kahoot because it quizzes them on subjects that they may be revieiwing, while also keeping it fun and interactive. Kahoot can be played in groups or as a whole group (whole class). I've used kahoot many times, even for my recent lesson in my EDUC 325 class. It is super easy to use, and you can create your own questions with it. I think that as a future teacher, this would be a great program to use inside the classroom. Great post!

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